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Writing to Entertain

       By E. A. Hill ©2010

 

The primary purpose of a novel is to entertain readers. Yes, a writer can create for his own pleasure, manipulating words and plots to satisfy the creative urge in himself. But most write stories to entertain others. To provide a world outside the commonplace one and usher the reader into it.

 

Usher? Maybe yank would be a better term. Entice? That works too. Push, pull or prod are appropriate means of drawing readers as well.

 

A writer creates characters and locale and events for the purpose of keeping his readers’ attention as the story unfolds. Of tantalizing them with what ifs and what’s next. Of introducing characters that the reader can’t help but follow through the twists and turns of some complex plot.

 

A writer writes to intrigue and amuse and frighten.

He writes to stir emotions. He writes to hook readers,

to get them so involved in his imaginary world that they

turn their backs on their real world—job, family, friends,

responsibilities—just so they can discover who killed

Randy Vickers or how Tom Valiant got away with the treasure or how Velma and Alex got together even though she vowed she’d never talk with him again and he swore he’d never trust another woman.

 

Readers expect to be entertained. They expect action, emotion, a world filled with events that couldn’t possibly happen in their lives. They want characters they can identify with, that they can pretend to be. Bold characters who act in ways the readers can only imagine trying.

 

Readers want to imagine themselves as stronger or braver or more talented than they’ve had occasion to be in the non-fictional world. They want to solve the puzzle and expose the murderer and be the femme fatale that all fall in love with.

 

They want life in ultra mode—richer colors and deeper meanings and stronger emotions. They want more than what’s available to them in day-to-day interactions. They want to thumb off the safety and experience emotion to the max.

 

They want you, the writer, to deliver that experience.

 

And they deserve for you to create such an experience for them.

 

While technique and grammar and punctuation are vital for a story, the story itself is essential.

 

As you’re working on craft, remember your audience and their needs. They need characters they can relate to in some way. (Love, hate fear. Any strong emotion indicates a relationship of some kind.) They need a compelling plot. They need a pull that’s stronger than those that tie them to family and their work lives. At least for the couple of hours it takes to read your story.

 

What a task for a writer—to draw a reader from the compelling 3-D world that surrounds him into a world created only by words and the writer’s imagination. Heady stuff, creating stories so compelling that a reader will put aside his responsibilities to play in your world.

 

Heady and satisfying and quite wonderful for the writer who achieves his goal of snaring a reader’s attention.

 

Many have succeeded. Many more have failed. Yet there’s no reason to doubt that you can create the kinds of stories that capture thousands of readers.

 

Why not? Why ever not?

 

Study craft and mechanics. But don’t forget simple story—a character with a need who’s blocked from fulfilling that need. An imaginary world peopled with memorable characters. Events that arouse a reader’s desire to be different than who he is.

 

Write well, yes. But be sure that your stories entertain. That’s the sign of a successful writer.

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A writer writes to intrigue and amuse and frighten. He writes to stir emotions.